Katamino Woody

  • $59.90


Puzzle
Have you ever played a game with more than 500 challenges ?

HOW TO PLAY:

THE BASIC OBJECT OF THE PUZZLE

To make a series of varying size rectangles – known as ‘PENTA‘ – using four or more pentominoes on the adjustable board. The bigger the PENTA the harder it gets!

HOW TO PLAY

Starting off

Position the divider vertically in slot ‘4’ on the board to make a 4×5 rectangle (or PENTA). Choose your first 4 pentominoes by using the first row [A] on the ‘Grand Chelem’ combination list and fit them into the PENTA. Now, move the divider up one notch to ‘5’ and take the next pentomino to try to make the bigger PENTA. How far can you get?

More possibilities

Try all the different combinations [A to L] of the ‘Grand Chelem’ or take on the harder combinations of the ‘Super Chelem’ and ‘Challenge’ lists. Make numerous colourful two dimensional animal or geometric shapes.

The game for 2, 3 or 4 players

Each player takes a pentomino and places it on the chessboard. The winner is the last player to be able to place a piece. It looks simple but is remarkably engrossing! Four players can play as partners giving an added tactical twist. Can you block your opponents while leaving a move for your partner?

AWARDS WINNING GAME:

Katamino; Basic was awarded a bronze in the Practical Pre-School Awards. Practical Pre-School is the monthly magazine for anyone involved with the Foundation Stage, and includes news, reviews, activities, posters and support for management and professional development.

Katamino; Basic was ‘highly recommended’ by the testers in the NATLL Good Toy Awards, and then went on to win the Silver Medal in the Puzzles category. The awards are the most prestigious in the UK and are run by  the National Association of Toy & Leisure Libraries.

Age

Because the puzzle can be graduated in difficulty level,Katamino is suitable for ages 3 and above, but keeps the attention and enjoyment right up to 95 and beyond.

SUITABILITY OF THE GAME:

Individual Play
Team Play
Home Play
School Play
Club Play
Game Competition 

Mandated by European and International toy safety standards EN71

 

Teacher Sheet:

LEARN THROUGH PLAY

SPACE GEOMETRY

TOPIC: space geometry

  • Objectives:
    • Learn basic properties of flat and 3d figures.
    • Introduction to space geometry. - Learn logical reasoning.
  • School Level : 4-10 years.

The main objectives of this activity are to learn space geometry and logic.

The teaching sheet proposes several intermediate exercises to get pupils accustomed to the vocabulary of the game, establish a link between 2d and 3d figures, use their imagination, learn logical reasoning and solve basic geometrics issues.

Objectives of the exercises:

  • Exercise 1 a familiarise pupils with pentaminos.
  • Exercise 2 a Solve basic geometric issue.
  • Exercise 3, 4 & 5 a Switch from a 2d plan to a 3d plan.

Once these exercises are complete, pupils will be able to play a game in its simplified version and will have achieved the following:

  • Knowledge objective: understand a rule.
  • Know-how objective: observation and concentration; perseverance; imagination; logic.
  • Behaviour objective: respect for the opponent and the rules, communication.
  • The pupil sheet can be kept by pupils. It outlines the game rules with a vocabulary adapted to them, as well as a word list to be kept in mind. (These words can be explained in class).

Intermediate exercises

Exercise 1: define and build pentaminos.

a Get used to « pentaminos ».

First let’s define what is a Pentomino. Teachers can use a well-known word to help pupils to understand by themselves: Domino. Helped by their teacher they should understand that the pieces of the game are made of two contiguous squares,  which is the meaning of «Domino». Then the teacher can go on and ask them what they think are the meanings of «Triomino», «Tetromino» and finally «Pentamino»: piece made of 5 contiguous squares. 

Then pupils can imagine and reproduce all the possible pentaminos on a grid cardstock. They can work in group and talk about the different possibilities. Teachers can explain that there are 12 possibilities to be find (see annexe). They can colour and cut the pieces and then manipulate them to enable better visualisation (rotations, symmetry).

Note : for younger children, the teacher can show the 12 models in order to help pupils to reproduce them on grid cardstock.

Exercise 2 : Puzzles hole. a Solve a basic geometric problem

  1. Choose the correct piece(s) to fill the rectangle.

Note: To reduce difficulty, it is possible to trace the outline of each square constituting the pentamino(s) to be found (on both puzzle and the pieces to pick).

 

katamino education worksheet 

Click here to View the complete Katamino edu-sheet